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Gaming Glossary

Master the language of competitive gaming. Search, browse, and learn essential terminology across all major esports titles.

94 terms across 7 categories

Showing 94 of 94 terms

General

20 terms
General

Ace

Eliminating every member of the opposing team in a single round or engagement by yourself.

General

Buff

A change that makes a character, weapon, or ability stronger than before.

General

Carry

A player who single-handedly leads their team to victory through exceptional performance.

General

Clutch

Winning a round or engagement when severely outnumbered or at a significant disadvantage.

General

Crossfire

A tactical setup where two or more players have overlapping lines of sight on the same angle, making it nearly impossible for an enemy to fight both.

General

Draft

The process of selecting characters, champions, or heroes before a match. Also called 'picking phase'.

General

Economy

The management of in-game currency or resources across rounds, including saving and spending strategies.

General

Feed

Repeatedly dying to the enemy team, giving them an advantage in resources, score, or momentum.

General

Flank

Attacking the enemy from the side or rear, bypassing their main defensive position.

General

GG

Short for 'Good Game'. A standard sportsmanship expression used at the end of a match.

General

Kiting

Attacking an enemy while continuously moving away to maintain distance and avoid taking damage.

General

Meta

The Most Effective Tactic Available. The dominant strategy, character picks, or playstyle at a given time.

General

Nerf

A change that makes a character, weapon, or ability weaker than before.

General

Peek

Briefly exposing yourself to check an angle or engage an enemy, then quickly returning to cover.

General

Rotate

Moving from one position or area of the map to another, typically to respond to enemy action or execute a strategy.

General

Smurf

An experienced player who creates a new or lower-ranked account to play against less skilled opponents.

General

Throw

Losing a game or round that was clearly winnable, usually due to mistakes or poor decisions.

General

Tilt

A state of emotional frustration that causes a player to play worse than usual, often leading to aggressive or reckless decisions.

General

Trade

When one player kills an enemy but is immediately killed by another enemy in return, resulting in an equal exchange.

General

Wallbang

Shooting through a wall or penetrable surface to damage an enemy on the other side.

CS2

13 terms
CS2

Anti-eco

A strategy and loadout used when the enemy team is on an eco round, typically involving SMGs or shotguns for maximum money gain on kills.

CS2

AWP

A high-damage sniper rifle in CS2 that kills with a single shot to the body. Extremely expensive at $4750.

CS2

Eco round

A round where a team intentionally saves money by buying little to no equipment, in order to afford full buys in future rounds.

CS2

Force buy

Spending all available money on weapons and utility even when it's not economically ideal, typically to prevent the enemy from building a streak.

CS2

Full buy

A round where a team purchases optimal equipment: rifle, armor, and full utility.

CS2

Jiggle peek

Rapidly peeking in and out from cover to gather information or bait out enemy shots without giving them time to aim.

CS2

Molly

Short for Molotov cocktail or Incendiary grenade. Creates a fire area that deals damage over time and denies territory.

CS2

One-way smoke

A smoke grenade lineup that allows a player to see enemies through a gap while remaining concealed from the enemy's perspective.

CS2

Pop flash

A flashbang that pops (explodes) just as it comes into the enemy's line of sight, giving them no time to look away.

CS2

Prefire

Shooting at a common hiding spot before actually seeing an enemy, based on the likelihood that someone is there.

CS2

Retake

The process of reclaiming a bombsite that the enemy team has already planted the bomb on and is defending.

CS2

Rush B

A fast, coordinated push to the B bombsite at the start of a round, typically with the entire team. A classic meme and legitimate strategy.

CS2

Shoulder peek

Quickly exposing just a small part of your body (shoulder) to bait out a shot or gather information, without fully committing.

Valorant

12 terms
Valorant

Entry frag

The first kill in a round or site take, which significantly shifts the odds in favor of the team that gets it.

Valorant

Half-buy

A round where a team spends some money on weapons or utility but not enough for a full buy, often after a partial save.

Valorant

Lineup

A specific position and aiming angle for an ability that guarantees it lands in a precise spot, often used for smokes, mollies, or ultimate abilities.

Valorant

Off-angle

Holding an unusual or unexpected position that opponents are unlikely to pre-aim or check.

Valorant

One-way

A smoke or ability placement that allows one team to see through it while the other cannot, similar to a one-way smoke in CS2.

Valorant

Operator

Valorant's high-damage sniper rifle, equivalent to CS2's AWP. Costs 4700 credits and kills with one shot to the body.

Valorant

Orbs

Glowing spheres on the map that grant Ultimate points when collected. There are two on each map.

Valorant

Play slow

A strategic approach where the attacking team takes their time, faking sites and gathering information before committing to a push.

Valorant

Retake protocol

A planned set of actions and ability uses for reclaiming a planted spike site.

Valorant

Save round

A round where players intentionally avoid combat to save their weapons for the next round, typically when winning is unlikely.

Valorant

Spike

The bomb-like device in Valorant that the attacking team must plant at a designated site to win the round.

Valorant

Ult economy

Managing when and how to use ultimate abilities across rounds to maximize strategic value.

LoL

13 terms
LoL

Baron

Short for Baron Nashor, the most powerful neutral objective. Slaying it grants a buff that empowers minions, making it easier to push lanes and take structures.

LoL

CC

Short for Crowd Control. Abilities that restrict enemy movement or actions, such as stuns, slows, roots, or silences.

LoL

Dive

Attacking an enemy under their own tower, typically by absorbing tower aggro with a tank while damage dealers follow up.

LoL

Dragon soul

A powerful permanent buff earned by a team that slays four dragons. The soul type matches the dragon element of the game.

LoL

Freeze

Holding the minion wave in a specific position near your tower, denying the enemy farm and experience while keeping yourself safe.

LoL

Gank

When a player (usually the jungler) moves to a lane to help their teammate secure a kill on an opponent by creating a numbers advantage.

LoL

Last hit

Dealing the killing blow to a minion to earn gold. A fundamental skill in League of Legends.

LoL

Peel

Using abilities or positioning to protect a teammate from enemy attacks, typically by crowd-controlling or zoning away threats from a carry.

LoL

Poke

Dealing small amounts of damage to enemies from a distance before a full engagement, wearing them down over time.

LoL

Scaling

A champion or team composition that becomes significantly stronger as the game progresses and items are acquired.

LoL

Split push

A strategy where one player applies pressure on a side lane while the rest of the team occupies the enemy elsewhere, forcing the enemy to choose which threat to respond to.

LoL

Teamfight

A large-scale engagement involving most or all players from both teams, usually around a major objective.

LoL

Ward

A placed item that provides vision of an area, revealing enemy movements. Essential for map control and avoiding ganks.

Dota 2

12 terms
Dota 2

Aegis

An item dropped by Roshan when killed. Grants the holder a respawn at the location where they died, essentially giving them a second life.

Dota 2

Bounty rune

Runes that spawn at fixed locations every 3 minutes, granting gold to the entire team. Important for team economy.

Dota 2

Creep equilibrium

The position on the lane where AI-controlled creeps (minions) naturally clash. Controlling this position is a key laning skill.

Dota 2

Deny

Killing your own creeps, towers, or allies before the enemy can, denying them gold and experience.

Dota 2

High ground

Elevated terrain that provides vision advantage and makes it harder for enemies below to attack or see up. Crucial for defending and sieging bases.

Dota 2

Micro

The ability to control multiple units individually, such as illusions, summons, or dominated creeps, with precise and rapid actions.

Dota 2

Offlane

The lane where a team's offlaner plays, which is the lane closest to the enemy's safe lane. Typically a solo role focused on surviving and creating space.

Dota 2

Pull

Drawing neutral jungle creeps into the lane to attack your own creeps, denying gold and experience to the enemy while controlling the lane position.

Dota 2

Roshan

The most powerful neutral creep on the map, located in a pit. Killing him grants Aegis of the Immortal and later Cheese and Aghanim's Blessing.

Dota 2

Smoke of Deceit

A consumable item that makes the user and nearby allies invisible to enemy wards. Essential for setting up ganks and taking objectives.

Dota 2

Stack

Aggroing a neutral camp and walking away before the creeps die, causing a new set to spawn at the minute mark, creating a 'stacked' camp with multiple sets.

Dota 2

TP

Short for Town Portal Scroll or Teleport. Allows instant travel to a friendly building, essential for responding to ganks and defending towers.

Apex Legends

12 terms
Apex Legends

Bail out

Using a Jump Tower or other means to quickly escape a losing fight and reposition.

Apex Legends

Beacon

A Survey Beacon that characters with the 'Survey' passive can scan to reveal the next ring location.

Apex Legends

Crafting

Using Crafting Materials found on the map or from loot ticks to create specific items at Replicators placed around the map.

Apex Legends

Hot drop

Landing in a location where many other teams also land, resulting in immediate chaotic fighting. High risk, high reward.

Apex Legends

Legend

A playable character in Apex Legends, each with unique passive, tactical, and ultimate abilities.

Apex Legends

Loot tick

A small robot found around the map that drops random loot when punched or shot. A reliable source of early-game equipment.

Apex Legends

Punch-up

Using melee attacks to finish off a downed enemy or break a door during combat.

Apex Legends

Ring

The shrinking zone in Apex Legends that deals damage to players outside it, forcing teams closer together as the match progresses.

Apex Legends

Shield swap

Quickly replacing a depleted or damaged body shield with a fresh one from a death box or the ground during combat, a critical survival skill.

Apex Legends

Third party

A team that engages in a fight between two other teams, taking advantage of the fact that both teams are damaged and distracted.

Apex Legends

Ult

Short for Ultimate ability. The most powerful ability each Legend has, requiring time or actions to charge before use.

Apex Legends

Zone

Short for the safe zone—the area inside the current ring where players take no ring damage.

Overwatch 2

12 terms
Overwatch 2

Brawl

A team composition and strategy centered on close-range heroes that excel in sustained, close-quarters fighting. Often includes tanks with barriers.

Overwatch 2

Cart

Short for the payload in Escort and Hybrid game modes. The attacking team must push it to the end of the map.

Overwatch 2

Choke

A narrow passage or doorway that teams must pass through, making it easy for defenders to hold. Also called a 'choke point'.

Overwatch 2

Dive

A team composition and strategy focused on quickly jumping onto and eliminating key targets (usually supports) using high-mobility heroes.

Overwatch 2

Overkill

Using more resources or abilities than necessary to eliminate a target, leaving the team vulnerable for the next fight.

Overwatch 2

Peel

Using abilities or positioning to protect a teammate who is being attacked, typically by a flanker or diver.

Overwatch 2

Poke

A team composition and strategy that focuses on long-range damage to wear down the enemy before committing to a full engagement.

Overwatch 2

Spawn camp

Positioning near the enemy spawn to eliminate them as they leave, preventing them from regrouping with their team.

Overwatch 2

Speed boost

Lucio's ability that increases nearby allies' movement speed, essential for initiating dives or retreating from lost fights.

Overwatch 2

Stagger

Dying and respawning at different times from your team, resulting in players trickling in one by one and being unable to group up for a coordinated push.

Overwatch 2

Trans

Short for Zenyatta's ultimate, Transcendence, which provides massive healing to all nearby allies. One of the most powerful defensive ultimates.

Overwatch 2

Ult economy

Managing ultimate ability usage across a team to ensure enough are available for critical fights while not wasting them on low-value situations.

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