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Understanding eDPI: The Ultimate Guide for Competitive Gamers

Published on March 10, 2026


If you have ever wondered why two players with the same in-game sensitivity can have completely different aim experiences, the answer is eDPI. Understanding eDPI is one of the most fundamental concepts in competitive gaming, and it can make or break your performance.

What is eDPI?

eDPI stands for Effective Dots Per Inch. It is a single number that represents your true mouse sensitivity by combining your hardware DPI with your in-game sensitivity setting. The formula is simple:

eDPI = Mouse DPI × In-Game Sensitivity

For example, if your mouse is set to 800 DPI and your in-game sensitivity is 2.0 in CS2, your eDPI is 800 × 2.0 = 1600. This single number allows you to compare your sensitivity with other players regardless of their individual DPI and sensitivity settings.

Why eDPI Matters

Consistency

Knowing your eDPI lets you maintain the same feel across different setups, computers, or when changing hardware.

Comparison

eDPI is the universal language for sensitivity. You can directly compare your settings to pro players without ambiguity.

Cross-Game

While eDPI values differ between games, the concept helps you convert sensitivities accurately when switching titles.

Game-Specific eDPI Calculations

While the base formula is always DPI × Sensitivity, the meaning of the resulting eDPI differs between games because each engine interprets sensitivity differently. Here is how eDPI works in the most popular competitive titles:

CS2 eDPI

CS2 uses the Source 2 engine with a yaw value of 0.022. The eDPI formula is straightforward:

CS2 eDPI = DPI × in-game sensitivity

Average pro eDPI: ~880 | Range: 500-1200

Valorant eDPI

Valorant uses Unreal Engine with a yaw of 0.07. Because Valorant sensitivity is on a different scale, the eDPI numbers are much lower than CS2:

Valorant eDPI = DPI × in-game sensitivity

Average pro eDPI: ~280 | Range: 200-400

Overwatch 2 eDPI

OW2 eDPI = DPI × in-game sensitivity

Average pro eDPI: ~4800 | Range: 3000-6000 (hero dependent)

cm/360: The Universal Metric

While eDPI is useful for comparing within the same game, cm/360 (centimeters of mouse movement for a full 360-degree turn) is the universal metric that works across all games. It accounts for engine differences and gives you a physical measurement of your sensitivity.

cm/360 = 360 / (eDPI × yaw × 2.54)

Most professional FPS players fall in the 25-45 cm/360 range. Anything below 20 cm/360 is considered very high sensitivity, while above 60 cm/360 is very low.

Pro Player eDPI Examples

PlayerGameDPISenseDPI
s1mpleCS24003.091236
ZywOoCS24002.0800
TenZValorant8000.4320
AspasValorant8000.3240
ShroudValorant8000.28224

Quick Tip

Do not just copy a pro player's eDPI. Your ideal sensitivity depends on your mousepad size, playstyle, and personal comfort. Use our eDPI Calculator to find what works best for you.