Switching between CS2 and Valorant is one of the most common transitions in competitive FPS gaming. But if your sensitivity feels completely different, your aim will suffer. The good news is that converting your sensitivity between these two games is straightforward once you understand the math behind it.
Why Sensitivity Conversion Matters
Muscle memory is built through thousands of hours of repetition. When you switch games without converting your sensitivity, you are essentially resetting your muscle memory. A proper conversion ensures that moving your mouse the same physical distance rotates your crosshair the same angle in both games, preserving the muscle memory you have already developed.
Understanding Yaw Values
Every Source engine game (including CS2) uses a yaw value that determines how many degrees your character rotates per unit of sensitivity input. The key yaw values you need to know are:
- CS2 (Source 2): yaw = 0.022
- Valorant (Unreal Engine): yaw = 0.07
The yaw value is baked into the engine and cannot be changed. It represents the base rotational multiplier before your in-game sensitivity is applied. Because Valorant has a higher yaw value, a sensitivity of 1.0 in Valorant results in much more rotation than 1.0 in CS2.
The Conversion Formula
Valorant Sens = CS2 Sens × 3.18
(More precisely: CS2 Sens × 0.022 / 0.07 ≈ CS2 Sens × 0.3143)
Wait — let us get the direction right. If you want to go from CS2 to Valorant, you actually divide by 3.18, not multiply. Here is the corrected formula:
Valorant Sens = CS2 Sens ÷ 3.18
Equivalently: Valorant Sens = CS2 Sens × 0.314
This is because CS2 yaw (0.022) is lower than Valorant yaw (0.07). At the same sensitivity number, CS2 rotates less. So to get the same cm/360, you need a lower number in Valorant.
Step-by-Step Conversion Example
Find your CS2 sensitivity
Open CS2 console and type sensitivity. Let us say it is 2.0.
Apply the formula
2.0 × 0.314 = 0.628
Set your Valorant sensitivity
Go to Valorant settings and set sensitivity to 0.628 (round to 0.63 if needed).
Verify your cm/360
Use our eDPI Calculator to verify both sensitivities result in the same cm/360.
Common Conversion Reference Table
| CS2 Sens | Valorant Sens | cm/360 (at 800 DPI) |
|---|---|---|
| 0.5 | 0.157 | 69.3 |
| 1.0 | 0.314 | 34.6 |
| 1.5 | 0.471 | 23.1 |
| 2.0 | 0.628 | 17.3 |
| 2.5 | 0.785 | 13.9 |
| 3.0 | 0.942 | 11.5 |
Reverse Conversion: Valorant to CS2
CS2 Sens = Valorant Sens × 3.18
Simply multiply your Valorant sensitivity by 3.18 to get the equivalent CS2 sensitivity. For example, if you play Valorant at 0.4 sensitivity, your CS2 equivalent would be 0.4 × 3.18 = 1.272.
Important Caveats
- FOV differences: CS2 and Valorant have different field of view values. CS2 uses a 4:3 stretched or 16:9 FOV depending on your settings, while Valorant is locked at 16:9 with a fixed FOV. This means the sensitivity may feel slightly different even with the correct conversion.
- Scoped sensitivity: Scoped sensitivities in CS2 do not have a direct Valorant equivalent for ADS weapons. You may need to adjust these manually.
- Mouse DPI: The conversion assumes the same mouse DPI in both games. If you change your DPI, you need to recalculate.
Pro Tip
After converting your sensitivity, spend at least 30 minutes in a deathmatch or aim trainer to let your muscles adapt. Minor adjustments of 0.01-0.02 are normal and expected. Use our eDPI Calculator to fine-tune your setup.